1. Verify OBS: two cameras, two projectors

Do this first with any two working cameras (for example a USB webcam plus another device) before adding more inputs.

  1. Install OBS Studio on the Windows PC connected to all displays.
  2. In Settings → System → Display, arrange monitors so you know which is Display 1, 2, 3… (the numbers OBS uses).
  3. In OBS, create a scene and add Video Capture Device for camera A; repeat for camera B (different device names).
  4. Right-click source AFullscreen Projector (Source) → choose the monitor where that feed should appear.
  5. Right-click source BFullscreen Projector (Source) → choose a different monitor.
  6. Confirm both panels show only that camera (no duplicate). If performance struggles, lower resolution/FPS in each source’s properties and in OBS Settings → Video.

Audio: Use one primary mic; in OBS, mute or disable audio on capture sources you do not need so you do not get echo.

2. Getting each device into OBS (Windows)

Device Typical path into OBS
USB webcam Video Capture Device → select the webcam.
Laptop built-in webcam Same; appears as its own device name.
Sony ZV-E10 Recommended: Micro HDMI (or full HDMI, model-dependent) → USB capture card (UVC), then Video Capture Device → the capture card. In the camera menus, use a clean HDMI output (no overlays), 1080p if the capture path supports it, and compatible frame rate. Sony also offers Imaging Edge Webcam over USB; it can work but is often lower quality or higher latency than HDMI capture.
iPhone 15 Pro Chosen approach for this setup: NDI HX Camera (or similar NDI app) on the phone with the NDI OBS plugin on Windows, phone on USB to the same PC when possible for stability. Alternatives: EpocCam, OBS Camera, or other virtual webcam apps—add in OBS as Video Capture Device or NDI Source depending on the app. Wi‑Fi NDI works for background monitors but adds latency.
Insta360 See section 3. Often Window Capture of vendor live preview, or a flat exported clip as Media Source.

You do not need one USB cable per device if some feeds use NDI over the network, but wired is more reliable for many simultaneous streams.

3. Insta360 on a vertical ultrawide (“spinning”)

Pick one of these; they stack from simplest to most control.

Goal Approach
Stable reframed “flat” view Use Insta360 desktop or mobile reframing, full-screen that preview on the target display if the app allows, or use Window Capture in OBS on the reframed window and send it with Fullscreen Projector (Source).
Smooth spinning / pan in post Chosen default: Export from Insta360 Studio (or similar) with keyframes along the pan, then play the file in OBS as Media Source looped or as a one-shot clip on the projector monitor. Easiest path to a clean “360 spin” on a vertical ultrawide without fighting live OBS filters.
Live spinning Only if your model’s software exposes a smooth, full-window live reframe you can capture; otherwise consider dedicated live 360 tools or accept pre-rendered motion for the backdrop.

4. Recording the hero shot and web export

Projectors only drive what is on your desk monitors; your final video for the site is usually recorded separately.

Option When to use it
Separate camera (phone, ZV-E10 on a tripod, etc.) Recommended default. Aim one device at you and the whole desk so all screens and your outfit are in frame. Simplest sync: clap or flash a light, align in edit.
OBS Program / custom scene Use when you want a single file from OBS that composites layout (not necessarily matching what the physical projectors show).

Export settings (typical for YouTube or embedded <video>): container MP4; video H.264 (or HEVC if your pipeline supports it); resolution 1080p or 4K to match your master; frame rate 24/30/60 to match project; audio AAC ~192 kbps if you include room tone or music. After upload, embed on a site page using the same patterns as other media on OwenMinerCS.com (for example responsive video CSS in css/owenminercs.css).